Liquid Sunshine is a passion project of mine that was based around a bar titled waxy o'connors. My goal was to push the mood and cinematic feel of the scene. Due to this it required the re-use of various assets such as the chairs, bar menus, and wine/alcohol bottles. Texture map sizes vary from 512 and 1024s for alcohol texture atlas, and 2048 maps for larger one off pieces such as the bar island in the center. Total time to complete scene around 3.5 weeks from start to finish. Programs used Maya, Unreal (4.11), Painter, Designer (seamless wood texture for floors), photoshop for decal/poster edits.