Corey Hill
Corey Hill
Senior Environment Artist - Lost Boys Interactive
Merced, United States

Summary

Hi there! My name is Corey Hill and I'm currently a 32-year-old environment artist residing in Merced, CA. I was born and raised in sunny San Diego, California. Growing up as a military brat I was shown the payoff of dedication to one's craft. Artistically I was inspired to pursue animation at my local community college with an emphasis on modeling and layout. After transferring to the Academy of Art in San Francisco I developed an impassioned interest in Environment Art and Storytelling.

After graduating from The Academy of Art University with Honors as an Undergraduate I was lucky enough to work as an Environment Artist for Insomniac Games on Spider-Man. It was there where I polished up my environment art & layout skills before moving to later work on such titles as NBA 2K20, Call of Duty Black Ops Cold War, and for various projects with Happy Mushroom as a VAD artist. I have a wide array of experience and skills across both film and games and would love to hear about any potential opportunities.

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Skills

Unreal 4Environment DesignSubstance PainterLevel LayoutLightingmayaPhotoshopMarmosetUV Mapping3D ModelingShadersEnvironment ModelingOptimizationLODAsset CleanupArchitecture ModelingVirtual Art DepartmentVAD Artist

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
UVLayout
UVLayout
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Knald
Knald

Productions

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    • Video Game
      Call of Duty: Black Ops Cold War
    • Year
      2020
    • Role
      Environment Artist
    • Company
      High Moon Studios
  • 2ksmkt nba2k20 std ag fob
    • Video Game
      NBA 2K20
    • Year
      2019
    • Role
      Texture Artist
    • Company
      Visual Concepts
  • Marvel's spider man %28video game%29 box art 001
    • Video Game
      Spider-Man
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Insomniac Games

Experience

  • Unannounced Work at Happy Mushroom
    Remote, United States of America
    July 2020 - April 2021

    ● Worked as a Virtual Art Department Artist helping tier various content for - Art Directors, leads, director of photography, and others on a project by project basis.

    ● Responsible for addressing feedback and maintaining overall quality and look of props, environments, cinematic assets as well as levels and scenes within Unreal 4.

    ● Maintaining Design Spec standards, level organization, and asset optimization in order for scenes to be Scoutable in a variety of mediums

    ● Modifying materials, lights, and overall look-dev of scenes within Unreal 4

  • Call of Duty Black Ops Cold War at High Moon Studios
    Carlsbad, United States of America
    September 2019 - May 2020

    ● Responsible for various environments from Blockout to Final Pass

    ● Maintained Layout Art & Design to professional standards

    ● Responsible for various environments requiring high levels of communication between art & design.

  • Texture Artist at Visual Concepts
    Novato, United States of America
    November 2018 - September 2019

    NBA 2K20

    Responsible for texturing props, environments, and levels

    Responsible for Set Dressing small, medium, and large levels

    Supported Outsource Assets including editing models, textures, uvs

    Modeled Assets Managed Outsource Assets for Cinematic and Gameplay

  • Environment Artist at Insomniac Games
    Burbank, United States of America
    February 2017 - December 2017

    Spiderman (PS4)

    Generated large open world levels based upon existing asset content; adhering to the strict material, light, and art parameters within engine.

    Worked primarily in engine with level designers to generate some open world mission content

    Worked within strict design parameters to meet and surpass combat, art, and design goals for open world content

    Maintained and edited various asset content to adhere to strict optimization parameters

  • Contract Environment and Prop Artist at Superstar Games
    San Francisco, United States of America
    February 2016 - October 2016

    Facilitated any requests regarding the environment and level art creation process

    Developed art and design concepts

  • 3D Environment Art Lead at Modular Studios - Academy of Art University
    San Francisco, United States of America
    January 2015 - August 2015

    School Game Development project that ventured outside of the Academy of Art University.

    Mentored junior artists on their creative processes.

    Researched drawings of characters and environmental elements for inspiration.

    Managed technological considerations to meet defined goals.

    Facilitated any requests regarding the environment and level art creation process.

    Developed art and design concepts.