My name is Corey Hill and I'm currently a 36-year-old Senior Environment Artist residing in Merced, CA. I was born and raised in sunny San Diego, California. Growing up as a military brat I was shown the payoff of dedication to one's craft. Artistically I was inspired to pursue animation at my local community college with an emphasis on modeling and layout. After transferring to the Academy of Art in San Francisco I developed an impassioned interest in Environment Art and Storytelling with an emphasis on Worldbuilding.
After graduating from The Academy of Art University with Honors as an Undergraduate I was lucky enough to work as an Environment Artist for Insomniac Games on Spider-Man. It was there where I polished up my environment art & layout skills before moving to later work on such titles as NBA 2K20, Call of Duty Black Ops Cold War, various projects with Happy Mushroom (Narwhal Studios) as a VAD artist, and lastly have spent the past 2 and a half years working as a Senior Environment Artist at Lost Boys Interactive.
At Lost Boys I have had the honor of complete level ownership over multiple productions & art styles, assisting with Outsource Review, and mentoring artists on various Level Art Tools, Terrain Sculpting and painting, as well as foliage tools within Unreal Engine during the course of development. Worldbuilding & teamwork are two of my favorite passions within this industry and the constant opportunity to better myself and those around me during the course of production has always been a great reward from working within this industry.
I am always striving for unique opportunities to build new worlds, games, and ideas and I am always happy to hear about any potential opportunities for work, so please don't hesitate to reach out through Artstation or E-mail, thank you!
Responsibilities included ownership of multiple levels during AAA
production from Blockout to Final Polish including Terrain Sculpting,
Painting, Set Dressing, additional modeling, material editing, and ensuring
performance
Assisted in working with Engineering to ensure performant levels & Assets
over multiple productions in Unreal Engine 4 & 5
Collaborated with Design on Open World & Boss-related Level Art Content
to ensure desired performance and visual parity
Assisted Associate Art Director in working with the Outsource teams.
Responsible for Asset quality evaluations, performance inspections, and
asset set-up within Unreal Engine
Mentored team members in Level Art and Landscape Engine Tools in
Unreal Engine
Worked as a Virtual Art Department Artist helping tier various content for - Art Directors, leads, director of photography, and others on a project by project basis.
Responsible for addressing feedback and maintaining overall quality and look of props, environments, cinematic assets as well as levels and scenes within Unreal 4.
Maintaining Design Spec standards, level organization, and asset optimization in order for scenes to be Scoutable in a variety of mediums
Modifying materials, lights, and overall look-dev of scenes within Unreal 4
Maintained Layout Art & Design to realistic & professional PBR
standards
Modifying existing assets including materials, models, textures & Uvs
Worldbuiilding with a focus on set dressing architecture and scene
layout from Greybox to final pass utilizing existing assets
NBA 2K20
Responsible for texturing props, environments, and levels
Responsible for Set Dressing small, medium, and large levels
Supported Outsource Assets including editing models, textures, uvs
Modeled Assets Managed Outsource Assets for Cinematic and Gameplay
Spiderman (PS4)
Generated large open world levels based upon existing asset content; adhering to the strict material, light, and art parameters within engine.
Worked primarily in engine with level designers to generate some open world mission content
Worked within strict design parameters to meet and surpass combat, art, and design goals for open world content
Maintained and edited various asset content to adhere to strict optimization parameters
Facilitated any requests regarding the environment and level art creation process
Developed art and design concepts
School Game Development project that ventured outside of the Academy of Art University.
Mentored junior artists on their creative processes.
Researched drawings of characters and environmental elements for inspiration.
Managed technological considerations to meet defined goals.
Facilitated any requests regarding the environment and level art creation process.
Developed art and design concepts.