Hi there! My name is Corey Hill and I'm currently a 31-year-old environment artist residing in San Diego, CA. I was born and raised in sunny San Diego, California. Growing up as a military brat I was shown the payoff of dedication to one's craft. Artistically I was inspired to pursue animation at my local community college with an emphasis on modeling and layout. After transferring to the Academy of Art in San Francisco I developed an unquenchable thirst for Environment Art and Storytelling. After graduating from The Academy of Art University with Honors as an Undergraduate I was lucky enough to work as an Environment Artist for Insomniac Games on Spider-Man. It was there where I polished up my environment layout skills with my primary responsibility being set dressing district neighborhoods according to strict style guides. Other responsibilities included adjusting and re-purposing various assets, textures, and materials for use in-engine in addition to layout and storytelling of the district environments.
Responsible for texturing props, environments, and levels
Responsible for Set Dressing small, medium, and large levels
Supported Outsource Assets including editing models, textures, uvs
Modeled Assets Managed Outsource Assets for Cinematic and Gameplay
Generated large open world levels based upon existing asset content; adhering to the strict material, light, and art parameters within engine.
Worked primarily in engine with level designers to generate some open world mission content
Worked within strict design parameters to meet and surpass combat, art, and design goals for open world content
Maintained and edited various asset content to adhere to strict optimization parameters
Facilitated any requests regarding the environment and level art creation process
Developed art and design concepts
School Game Development project that ventured outside of the Academy of Art University.
Mentored junior artists on their creative processes.
Researched drawings of characters and environmental elements for inspiration.
Managed technological considerations to meet defined goals.
Facilitated any requests regarding the environment and level art creation process.
Developed art and design concepts.