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Corey Hill
Corey Hill
Senior Environment Artist
Merced, United States

Summary

My name is Corey Hill and I'm currently a 36-year-old Senior Environment Artist residing in Merced, CA. I was born and raised in sunny San Diego, California. Growing up as a military brat I was shown the payoff of dedication to one's craft. Artistically I was inspired to pursue animation at my local community college with an emphasis on modeling and layout. After transferring to the Academy of Art in San Francisco I developed an impassioned interest in Environment Art and Storytelling with an emphasis on Worldbuilding.

After graduating from The Academy of Art University with Honors as an Undergraduate I was lucky enough to work as an Environment Artist for Insomniac Games on Spider-Man. It was there where I polished up my environment art & layout skills before moving to later work on such titles as NBA 2K20, Call of Duty Black Ops Cold War, various projects with Happy Mushroom (Narwhal Studios) as a VAD artist, and lastly have spent the past 2 and a half years working as a Senior Environment Artist at Lost Boys Interactive.

At Lost Boys I have had the honor of complete level ownership over multiple productions & art styles, assisting with Outsource Review, and mentoring artists on various Level Art Tools, Terrain Sculpting and painting, as well as foliage tools within Unreal Engine during the course of development. Worldbuilding & teamwork are two of my favorite passions within this industry and the constant opportunity to better myself and those around me during the course of production has always been a great reward from working within this industry.

I am always striving for unique opportunities to build new worlds, games, and ideas and I am always happy to hear about any potential opportunities for work, so please don't hesitate to reach out through Artstation or E-mail, thank you!

Skills

Unreal 4Environment DesignSubstance PainterLevel LayoutLightingmayaPhotoshopMarmosetUV Mapping3D ModelingShadersEnvironment ModelingArchitecture ModelingSenior Environment ArtistTerrain PaintingVirtual Art DepartmentTexture and MaterialsVAD ArtistMentoring Art TeamsLazy Nezumi ProInking (Photoshop)World BuildingOptimizationTerrain SculptingLODTeam LeaderAsset CleanupOutsource Review

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
UVLayout
UVLayout
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Knald
Knald
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Blender
Blender

Productions

    • Video Game
      New World Aeternum
    • Year
      2024
    • Role
      Senior Environment Artist
    • Company
      Lost Boys Interactive
    • Video Game
      Tiny Tina's Wonderland
    • Year
      2022
    • Role
      Senior Environment Artist
    • Company
      Lost Boys Interactive
    • TV Production
      The Book of Boba Fett
    • Year
      2021
    • Role
      VAD Artist
    • Company
      Happy Mushroom
    • Video Game
      Call of Duty: Black Ops Cold War
    • Year
      2020
    • Role
      Environment Artist
    • Company
      High Moon Studios
    • Video Game
      NBA 2K20
    • Year
      2019
    • Role
      Texture Artist
    • Company
      Visual Concepts
    • Video Game
      Spider-Man
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Insomniac Games

Experience

  • Senior Environment Artist at Lost Boys Interactive
    Remote
    May 2021 - Present

    Responsibilities included ownership of multiple levels during AAA

    production from Blockout to Final Polish including Terrain Sculpting,

    Painting, Set Dressing, additional modeling, material editing, and ensuring

    performance

    Assisted in working with Engineering to ensure performant levels & Assets

    over multiple productions in Unreal Engine 4 & 5

    Collaborated with Design on Open World & Boss-related Level Art Content

    to ensure desired performance and visual parity

    Assisted Associate Art Director in working with the Outsource teams.

    Responsible for Asset quality evaluations, performance inspections, and

    asset set-up within Unreal Engine

    Mentored team members in Level Art and Landscape Engine Tools in

    Unreal Engine

  • Book of Boba Fett at Happy Mushroom
    Remote
    July 2020 - April 2021

    Worked as a Virtual Art Department Artist helping tier various content for - Art Directors, leads, director of photography, and others on a project by project basis.

    Responsible for addressing feedback and maintaining overall quality and look of props, environments, cinematic assets as well as levels and scenes within Unreal 4.

    Maintaining Design Spec standards, level organization, and asset optimization in order for scenes to be Scoutable in a variety of mediums

    Modifying materials, lights, and overall look-dev of scenes within Unreal 4

  • Call of Duty Black Ops Cold War at High Moon Studios
    Carlsbad
    September 2019 - May 2020

    Maintained Layout Art & Design to realistic & professional PBR

    standards

    Modifying existing assets including materials, models, textures & Uvs

    Worldbuiilding with a focus on set dressing architecture and scene

    layout from Greybox to final pass utilizing existing assets

  • Texture Artist at Visual Concepts
    Novato, United States of America
    November 2018 - September 2019

    NBA 2K20

    Responsible for texturing props, environments, and levels

    Responsible for Set Dressing small, medium, and large levels

    Supported Outsource Assets including editing models, textures, uvs

    Modeled Assets Managed Outsource Assets for Cinematic and Gameplay

  • Environment Artist at Insomniac Games
    Burbank, United States of America
    February 2017 - December 2017

    Spiderman (PS4)

    Generated large open world levels based upon existing asset content; adhering to the strict material, light, and art parameters within engine.

    Worked primarily in engine with level designers to generate some open world mission content

    Worked within strict design parameters to meet and surpass combat, art, and design goals for open world content

    Maintained and edited various asset content to adhere to strict optimization parameters

  • Contract Environment and Prop Artist at Superstar Games
    San Francisco, United States of America
    February 2016 - October 2016

    Facilitated any requests regarding the environment and level art creation process

    Developed art and design concepts

  • 3D Environment Art Lead at Modular Studios - Academy of Art University
    San Francisco, United States of America
    January 2015 - August 2015

    School Game Development project that ventured outside of the Academy of Art University.

    Mentored junior artists on their creative processes.

    Researched drawings of characters and environmental elements for inspiration.

    Managed technological considerations to meet defined goals.

    Facilitated any requests regarding the environment and level art creation process.

    Developed art and design concepts.