Corey Hill
Corey Hill
Texture Artist 2k Games
San Francisco, United States

Summary

Hi there! My name is Corey Hill and I'm currently a 29-year-old environment artist residing in San Francisco, CA. I was born and raised in sunny San Diego, California. Growing up as a military brat I was shown the payoff of dedication to one's craft. Artistically I was inspired to pursue animation at my local community college with an emphasis on modeling and layout. After transferring to the Academy of Art in San Francisco I developed an unquenchable thirst for Environment Art and Storytelling. After graduating from The Academy of Art University with Honors as an Undergraduate I was lucky enough to work as an Environment Artist for Insomniac Games on Spider-Man. It was there where I polished up my environment layout skills with my primary responsibility being set dressing district neighborhoods according to strict style guides. Other responsibilities included adjusting and re-purposing various assets, textures, and materials for use in-engine in addition to layout and storytelling of the district environments.

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Skills

Unreal 4Environment DesignSubstance PainterLevel LayoutLightingmayaPhotoshopMarmosetUV Mapping3D ModelingShadersEnvironment Modeling

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
UVLayout
UVLayout
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Knald
Knald

Productions

  • Marvel's spider man %28video game%29 box art 001
    • Video Game
      Spider-Man
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Insomniac Games

Experience

  • Environment Artist at Insomniac Games
    Burbank, United States of America
    February 2017 - December 2017

    Spiderman (PS4)

    Generated large open world levels based upon existing asset content; adhering to the strict material, light, and art parameters within engine.

    Worked primarily in engine with level designers to generate some open world mission content

    Worked within strict design parameters to meet and surpass combat, art, and design goals for open world content

    Maintained and edited various asset content to adhere to strict optimization parameters

  • Contract Environment and Prop Artist at Superstar Games
    San Francisco, United States of America
    February 2016 - October 2016

    Facilitated any requests regarding the environment and level art creation process

    Developed art and design concepts

  • 3D Environment Art Lead at Modular Studios - Academy of Art University
    San Francisco, United States of America
    January 2015 - August 2015

    School Game Development project that ventured outside of the Academy of Art University.

    Mentored junior artists on their creative processes.

    Researched drawings of characters and environmental elements for inspiration.

    Managed technological considerations to meet defined goals.

    Facilitated any requests regarding the environment and level art creation process.

    Developed art and design concepts.