Hey guys updates! Dialed in some emissive materials, imported the speed tree with proper vertex wind shaders and added in the wind as well. Added in additional point lights for the lamp setup, added in vfx as well for the blockout placeholder. In addition, edited temporal aa in project settings to MSAA for a bit sharper contrast for my personal taste and pop. Imported some photogrammetry assets and smoothed the normals as well on the delorean model I acquired from turbo squid. Next Steps: Finish implementing the tree foliage for the street prop assets and then start actual design work and modeling on the gas station! This has been such a fun foray into my own little cyberpunkish beach town. Can't wait to dial this one in!