Textures and some Kitbashing!

General / 09 January 2018

Unreal Engine Update 002

Tossed in the Unreal Engine 4 (Packed) textures into maya, created the materials and plugged in the nodes accordingly. Lots of little uv issues to fix and some stretching and seam issues. But all in all generally looking pretty decent. 

Next Steps: 

  • Setup all the kitbash sets accordingly to the general block-out I previously established.
  • Block in landmass for Sand Dunes that the House and surrounding area resides on.
  • Add in Lighthouse, rocks, general foliage set, and prep vehicles for texturing.