Slowly we plod forward! Exciting progress notes and incoming changes!

General / 01 December 2017

Finally blocked in most of everything. Last additions that will be needed;

old college drop out style messy lounge near the fenced in second level, unreal base mesh block out sculpt for the actual terrain (will be used for blending water and sand shaders), fully detail workshop and little abandoned doggy house ( Sad panda), detail suitcases and general modular props to spread by hand or through a script, and fully model out the house with proper trims, and test use of ivy gen for modular proping near fences and seam areas to break up design. Cheers guys, feedback welcomed as always!