Project Bananas - Maya/Unreal Concept Block Out

Unreal Beauty Shot

Unreal Beauty Shot

Unreal Beauty Shot

Unreal Beauty Shot

Unreal Beauty Shot

Unreal Beauty Shot

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout - Wireframe

Maya Concept Blockout - Wireframe

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout - Wireframe

Maya Concept Blockout - Wireframe

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

Maya Concept Blockout

New Shop Maya Concept - With old layout for Main Key Architecture in Unreal

New Shop Maya Concept - With old layout for Main Key Architecture in Unreal

New Shop Maya Concept - With old layout for Main Key Architecture in Unreal

New Shop Maya Concept - With old layout for Main Key Architecture in Unreal

Mood Board - Architecture Street Detail

Mood Board - Architecture Street Detail

Mood Board - Lighting/ Sign Detail

Mood Board - Lighting/ Sign Detail

Depth Lambert Pass to block in some potential lighting and sign ideas

Depth Lambert Pass to block in some potential lighting and sign ideas

Depth Lambert Pass to block in some potential lighting and sign ideas

Depth Lambert Pass to block in some potential lighting and sign ideas

Shop Propset 01 - Painter

Shop Propset 01 - Painter

Shop Propset 01 - Painter

Shop Propset 01 - Painter

Shop Propset 01 - Detail Sculpts and Textures

Shop Propset 01 - Detail Sculpts and Textures

Shop Propset 01 - Detail Sculpts and Textures

Shop Propset 01 - Detail Sculpts and Textures

Project Bananas - Maya/Unreal Concept Block Out

Hey guys, this is a project that has been on the backburner for quite awhile, it's just one of those pieces that drastically changes everytime I touch it as you can see. Often influenced by new films, art galleries, or while generally browsing artstation. This time around I had about 3 weeks to a month to block out new building designs for Project Bananas Thesis. My focus was really nailing the atmosphere and universe appeal of the buildings and really trying to lend some believability into this dystopian futuristic piece that will likely continue to take much longer to create. However, next steps; atlas breakdowns to tackle signs with emissive maps, assetizing my concept blockouts to see where I can re-use assets with modularity, and then generating collision and lods. Still conceptual for now.