The Great Escape (2017)

Beauty Shot 01

Beauty Shot 01

WIP Texture Pass 01

WIP Texture Pass 01

WIP Texture Pass 02

WIP Texture Pass 02

Upper Loft 01

Upper Loft 01

Top Down Layout - Unreal Engine 4

Top Down Layout - Unreal Engine 4

Detail Lighting 02

Detail Lighting 02

Detail Lighting 03

Detail Lighting 03

Texture Sheet Master Ref

Texture Sheet Master Ref

Maya House Early Design Pass

Maya House Early Design Pass

Maya Lighting and Design Test (Loft) 01

Maya Lighting and Design Test (Loft) 01

Level Blockout - Maya 01

Level Blockout - Maya 01

Level Blockout - Maya 02

Level Blockout - Maya 02

The Great Escape (2017)

For this project it originally started out as a bit of a re-work that's documented on my artstation blog. My plan was to quickly refresh my portfolio to update it with a bit more visual spice, some cinematic style visuals. While my intended goal for this project was as realistic as my skill set currently can offer, the project ended up turning into a bit more of less realism and more story telling and style. As a child I developed a profound love for beaches, even to this day I can remember the feeling of the sand as a child, the pure innocence of my surroundings. NOTE: The Bird was created by my friend Matthew Thurston. https://www.artstation.com/zerraze. Foliage is from Speedtrees tree asset library and the rock assets are from infinity blade and I did not create them. Rest of the work is all done by me.