WORK IN PROGRESS - I spent a few weeks in between contracts and school playing with the idea of a futuristic city and what it would potentially look like near a San Diego-like beachside location. In much of my work, I always attempt to provide an atmospheric location to really leave the viewer with the context clues of interesting locations; for example, a weapons shop, gas station, or electric tram. Since I am unable to return to this project for the foreseeable future I really did not want to let quite a bit of the study I did go to waste. Note - Tram, Delorean, Satellites, and trash props were various models found on free 3d sites such as TurboSquid or Sketchfab. The remaining work is done by me and has been showcased as such. Ex: Decal Sheet Breakdowns, etc. For now, this remains as a conceptual model, level design, and lighting exercise in Unreal Engine 4.19. My goal is to eventually return to this project and complete the modular architecture/project. I hope you enjoy the WIP!