Hidden Work & Heavy Lifting

General / 11 January 2018

Hidden Work & Heavy Lifting

Many of us often have pieces that never see the light of day; a donkey kong like hoard, probably locked somewhere deep in our parent's attic of pieces of work that seem irrelevant now but further on down the line can save immense amounts of time.

Generally I keep a Hard-drive, a back-up drive, and a general separate drive of all my old props and work that I can pull from at any given moment.

As time goes on generally I stray away from the re-use of assets, however, past files, projects, and monthly downloadables from sites like speedtree can really help speed up the process. (pun intended >=) ).

Unreal Engine Update 003: The Circle of Life

Boy oh boy do I love telling stories in my work. Often when I find myself re-working scenes I would approach a scene from the viewpoint of how I could improve the experience overall. A full 360 experience that feels like the emotions we feel for our favorite characters. It IS important. At least to me =)

This time around I often would take a step back from my work, often when getting stressed, and meditate for a bit and place myself in my own environment. It sounds W-E-I-R-D I know, but hear me out. Generally I will pop up my own reference board of previous screenshots of my work. Really dive into the story and goal I was trying to accomplish, then toss on some quite ambient white noise like rain and really put myself in my environment. It's often like playing a video game, and the best part is that it's a video game that doesn't yet exist, but IT CAN!

All ideas and art starts out small, and knowing and recognizing that art, much like many experiences in life is a marathon and not a race, a pyramid in which we slowly add building blocks in hopes that our tower stretches farther than all the others and our pleas for attention go noticed. It's great when people think you've done something cool, and sometimes it even inspires others to get into the career themselves, so really what I am trying to say is that when broadcasting your art, no piece is a final piece and that you should never try to beat yourself up too much. Because you can always take the previous lessons and get back to work, often approaching it from a different angle, and with cool ideas from friends and colleagues.

Booyah Screenshot Time!

Previously I took some small prop update shots so you guys didn't get too lost when I plopped a giant color and foliage and lighting update on y'all.

Section 01: I like a lot of saturation/de-saturation!

Section 02: Yesterday/This Morning's Agenda

The scene was looking a quite a bit empty, so as previously mentioned I like to place myself in my scenes in an attempt to have it feel a bit more lived in, even with the dystopian/end of the world vibes. 

So let's use this as a teaching moment, how are some ways to improve?

Generally, I have quite a bit of props in the scene currently that give the scene an overall heavy lean to the left. 

One way I accomplish a lot of the heavy lifting is composition and framing. A long time ago, when my old merlin body participated in artstations first challenge I was inspired by peoples composition and rendering skills. Not only did their modeling, story-telling, and framing skills exceed mine, they did so much so in a way I realized I needed to improve. Those are great people to be around, befriend them and stick to them like glue without getting a restraining order or being a pest, use common sense.

Section 03: Screenshots


Onto Thirsty Thursday Ladies and Gents! 

Enjoy your Thursday, and happy early weekend all!

Cheers,

Corey