Corey Hill
Corey Hill
Environment Artist - Insomniac Games
Burbank , United States of America

About

Hi there, My name is Corey Hill and I am a highly passionate, hardworking artist who is incredibly dedicated to working and learning from others. Some of my passions in Environment Art and Design include prop modeling, set dressing, and level design as well as story-telling. I strongly believe that story-telling should play a huge element in the narrative of games and some of my favorite games of all time have left me wanting more strictly based on their environment design. I strive to achieve the highest fidelity in all of my assets and continue to learn and improve each and everyday with the help of those around me.

I'm available for full-time or part-time work and I am willing to re-locate if necessary within the United States!

You can reach me at: Sullum97@gmail.com Professional Inquiries only please!

Skills

Unreal 4mayaPhotoshopSubstance PainterMarmosetHeadus UV LayoutUV Mapping3D ModelingShadersEnvironment DesignEnvironment ModelingKnald

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
UVLayout
UVLayout
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Knald
Knald

Experience

  • Environment Artist at Insomniac Games
    Burbank, United States of America
    February 2017 - Present

    Responsible for World Art and Environment Art asset assembly and management within the strict standards of PBR

  • Contract Environment and Prop Artist at Superstar Games
    San Francisco, United States of America
    February 2016 - October 2016 (8 months)

    Researched drawings of characters and environmental elements for inspiration.

    Managed technological considerations to meet defined goals.

    Facilitated any requests regarding the environment and level art creation process.

    Developed art and design concepts.

  • Environment Team Lead at Modular Studios
    San Francisco, United States of America
    January 2015 - August 2015 (7 months)

    School Game Development project that ventured outside of the Academy of Art University.

    Mentored junior artists on their creative processes.

    Researched drawings of characters and environmental elements for inspiration.

    Managed technological considerations to meet defined goals.

    Facilitated any requests regarding the environment and level art creation process.

    Developed art and design concepts.

  • Environment Artist and Prop Artist at Freelance
    San Francisco, United States of America
    April 2015 - May 2015 (1 month)

    Worked as the sole environment artist for Oculus Rift's Mobile Jam 2015. Worked closely with Neth Nom

    an ex-Pixar Animator to generate his vision for the competition. Advanced through multiple rounds of the

    competition based solely upon art and environment alone.

    Generated design and model creation time estimates when needed.

    Learned new software packages in addition to traditional art methods.

    Collaborated with production on task list creation to meet overall project goals on time.

    Collaborated with the art director to implement artistic vision.

    Created storyboards, 3D models, animation and visual effects to meet design goals.

  • 3D Modeler at Freelance
    San Francisco, United States of America
    April 2015 - May 2015 (1 month)

    Contracted for work overseas with IVR Nation in England to recreate with fine detail the elements of

    Picadilly Circus in London's West End on the Oculus Rift based in Unreal 4.

  • Game Design Tutor at Freelance
    San Francisco, United States of America
    May 2014 - May 2016 (2 years)

    Assisted on multiple master thesis' through mentoring in modeling, unreal shading, uv unwrapping, and art direction.

    Responsible for critiquing student's work in a time efficient manner.

    Anticipated design issues and proved to be proactive in developing effective solutions.

    Mentored junior artists on their creative processes.